Friday 13 July 2012

Fifa 12

FIFA 12 is the nineteenth game in Electronic Arts' FIFA series of association football video games. It was developed by EA Canada, and published by Electronic Arts worldwide under the EA Sports label. It was released in September 2011, on consoles for PlayStation 3, Xbox 360, Wii and PlayStation 2; on handhelds for PlayStation Portable, 3DS, Xperia Play and iOS; and on computers for Microsoft Windows and Mac OS X.

David Rutter, the line producer for FIFA 12, promised "a revolutionary year for FIFA ... especially in the gameplay department."[5]

In the United Kingdom, an "Ultimate Edition" of the game was available at Game and Gamestation stores. It included four monthly Ultimate Team gold packs, with each pack containing 12 items, including players, contracts, stadiums, managers, staff, fitness, healing, footballs, kits and badges. Each pack contains one rare item, such as enhanced player attributes, longer contracts and the most coveted players.[6] On 22 June 2011, EA Sports announced that the Microsoft Windows version of FIFA 12 will have the same engine, features, and competitions as the PlayStation 3 and Xbox 360 versions.[2]

Along with several other new EA Sports titles, FIFA 12 was available three days early to purchasers of the EA Sports Season Ticket.[7]

The release date of the FIFA 12 demo was announced at the Gamescom event in Germany on 16 August; the demo was available from Xbox Live Marketplace and EA's Origin Store[8] for Microsoft Windows on 13 September 2011,[9] though the PlayStation 3 demo was not available in Europe until the following day.

Gameplay

Three major gameplay changes have been implemented in FIFA 12; these are the Impact Engine, Tactical Defending, and Precision Dribbling.[1]

In development for several years,[1] the Impact Engine improves collision variety, accuracy, and momentum preservation.[13] A new advanced procedural animation system is used along with collision physics to produce different results depending on the players and physical forces involved.[14] This affects all players, so even those off the ball may have collisions.[14] The Impact Engine has been cited as a game changer, making FIFA 12 less structured and synthetic than its predecessors,[14] and has been described by producer David Rutter as the biggest technological change to the series since the transition to the current generation of consoles.[1] The Impact Engine also directly affects injuries sustained by players during a match.[14]

The new Tactical Defending system aims to change the approach to defending by placing equal importance on positioning, intercepting passes and tackling. When defending there will be more of an emphasis on slowing attackers down and containing them, and pressuring them into making mistakes.[14] This is intended to be a more manual form of defending, requiring greater timing and precision[15] when compared to the defensive "press" system used in previous FIFA games.[16] The old system, now dubbed "legacy defending", where a button press causes an AI player to home in on the player in possession of the ball, can still be used offline,[17] and in online friendlies and custom unranked matches.[18]

The Precision Dribbling feature allows players to dribble whilst shielding, meaning you can still move around the pitch whilst holding players off, rather than being rooted to the spot.[19] Close control has been added below jogging as a way of allowing players to take smaller, more frequent touches, keeping the ball closer and keeping tighter control.[19] Players will now be much more aware of their surroundings. As an example, players in possession near the touchline will understand their position, and keep tighter control of the ball to stop it running out of play.[19]

An improved artificial intelligence system named Pro Player Intelligence aims to make AI-controlled players react to the skills and capabilities of other players with appropriate actions. For example, a winger will be more likely to cross the ball into the box when he has a waiting team-mate with aerial ability, whereas he might look for support and play the ball along the ground if that team-mate is less of an aerial threat.[20] Players will also make better use of their own strengths, so for example a creative player might look for less obvious opportunities such as playing long accurate passes, where another player in his situation would be more likely to play it safe with a short pass.[21]

Match presentation has also been overhauled with a new default camera angle and improvements to the broadcast-style match build-up.[21] Some in-game cutscenes have been removed, such as those before throw-ins and corner kicks. Instead, a player will simply run to perform the task in question with no interruption.[16]

Career Mode

The manager's relationship with players and the media will play a larger role, with team selection, success, and salaries all affecting individual players' attitudes and morale, and the press picking up on injuries and unrest, all of which can impact performance on the pitch.[14] Unhappy players can talk to the press and stir up interest from other clubs, with transfer AI also having been improved upon. Transfer targets will sometimes demand excessive wages if they think they can get away with it, and rival clubs will chance tempting your star players away for a bargain price.[14] Each club will be assigned a particular transfer mentality, where the richest clubs will tend to concentrate on acquiring the very best players available, whereas smaller clubs may look more for youngsters, older players, and loans.[16] The AI will fine-tune this element to prevent it becoming too predictable.[16] The transfer window has been overhauled, with the last day being slowed down to progress on hours rather than days[16] and featuring a ticking countdown clock as clubs hurry to complete last-minute deals. It will be possible to delay transfers until right up to the deadline in order to see how others pan out, and the club's Chief Executive will help with pointing out potential late signings.[14] Other improvements to Career Mode include the calendar, news story displays and news feeds, which aim to make information such as upcoming events, transfers, and rumours more accessible.[16] Facebook integration has been implemented.

Online modes

EA claims to have "revolutionized" the online side of FIFA 12.[22] Among the changes is a new mode called "Head to Head Seasons", a variation on regular ranked matches where league points are awarded for winning or drawing matches. The aim is to progress up through ten divisions, with each "season" consisting of ten games. All players will start in the tenth and lowest division, with promotion and relegation based on a target number of points won in each season.[22] There will also be related "cup" tournaments every few weeks.[22] Multiplayer matchmaking has been expanded with the addition of the "flow" mode. This involves choosing various options such as team and line-up before being matched with an opponent. This change is intended to counter the problem of being paired with opponents who choose one of a small number of five-star teams, a situation that often results in repetitive matches between the same few clubs.[22] By selecting a team beforehand, an opponent with similar team preferences to your own will automatically be chosen.[22] There is also the option for players who use the "manual" control method, with reduced AI assistance on shots and passes, to choose to be paired against other "manual" users only. The percentage of games an opponent has finished can be specified too, making it easier to avoid "rage quitters".[22]

A new online service called EA Sports Football Club launches simultaneously with FIFA 12, and has been compared to a social network that tracks what players do in the game and awards XP.[14] This will be linked to both friend-based and worldwide leaderboards, and include a levelling system.[12] The player also chooses a particular football club to support which will be apportioned a share of all XP earned, with league tables for clubs based on the average XP contributed by their fans.[14] Each week will count as a "season" with clubs being promoted or relegated based on the skill of those who support them.[23] EA Sports Football Club will in future connect play across multiple titles, starting with FIFA 12 and the forthcoming FIFA Street. By playing both games XP earned in one will be carried over to the other.

System Requirements :

CPU: CPU with Dual core processor (Core duo 2 or better), Intel Core2Duo @ 1.8Ghz
RAM: 1 Gigabyte of RAM (2 GB required for Windows® Vista / Windows® 7)
VGA: ATI Radeon™ HD 3600, NVIDIA GeForce 6800 GT, Intel’s Sandy Bridge (HD Graphics 2000) and Ivy Bridge (HD Graphics 3000)
DirectX® 9.0c Compatible 3D accelerated 256 MB video card or equivalent (must support Shader Model 3.0 or above)
DX: DirectX® 9.0c
OS: Windows® XP SP2, Windows® Vista, Windows® 7 *
http://gamesystemrequirements.com/
HDD: Approximately 8 GB hard drive space (Depending on the language chosen)
Sound: DirectX® 9.0c Compatible Sound Card
Resolution: 32 bit **
ODD: DVD-ROM drive
Network: 512Kbps or greater broadband connection for online gameplay

Recommended peripheral: MS compatible mouse, Keyboard
Note: * Note that Windows® 95, Windows® 98, Windows® 2000, Windows® ME, and Windows® NT 4.0 are not supported. ** Please note that 16 bit color is not supported


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Thursday 12 July 2012

Battlefield 3

Battlefield 3
Battlefield 3 is a first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts.

The game was released in North America on 25 October 2011 and in Europe on 28 October 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. EA Mobile also confirmed a port for the iOS platform. The game sold 5 million copies in its first week of release and received critical acclaim from most game reviewers. It is the first game in the series that does not support versions of Windows prior to Windows Vista as the game only supports DirectX 10 and 11. The PC version is exclusive to EA's Origin platform, through which PC users also authenticate when connecting to the game.

In campaign mode, players take on the person of several military roles a Force Recon Marine, an F-18 weapons system officer, an M1A2 Abrams tank operator, and a GRU operative. The campaign takes place at various locations, from Iran to New York, and follows the story of Sergeant Blackburn and later, Dimitri Mayakovsky.

Gameplay :
Battlefield 3 features the combined arms battles that made the series popular across single-player, co-operative and multiplayer modes. It reintroduces several elements absent from the Bad Company games, including fighter jets, the prone position and 64-player battles on PC. To accommodate the lower player count on consoles, the ground area is limited for Xbox 360 and PS3, though fly space remains the same.

During an interview with Game Informer, EA stated that Commander Mode is unlikely to be included, which was met with some criticism on the EA forum.The game features maps set in Paris, Tehran (as well as other locations in Iran), Sulaymaniyah, New York, Kuwait, Wake Island, Oman and the Persian Gulf. The maps cover urban streets, metropolitan downtown areas, and open landscapes suited to vehicle combat. Battlefield 3 introduces the "Battlelog"; a free cross-platform social service with built-in text messaging, voice communications, game statistics, and the ability to join games that friends are already playing (though both players need to be on the same platform).



Campaign :
The game's campaign takes place in the year 2014. The missions are flashbacks that are part of the interrogation of Staff Sergeant Blackburn and do not occur in order of events. Chronologically, the initial sections of the campaign are set near the Iraq-Iran border, where the US Marine Corps are fighting the People's Liberation and Resistance (PLR).[15] The game later moves into northern Iran, continuing the fight against the PLR. There is a mission set in the streets of Paris, and another set in the sewers and subways of New York.[16]


Cooperative :
A demo featuring the new co-op mode was featured at Gamescom 2011. DICE GM Karl Magnus Troedsson confirmed that a split screen option will not be available in co-op mode.[17] Battlefield 3's new Battlelog social network, DICE noted, would be tied to all co-op matches, allowing players to try to beat friends' scores and to track their performance.[18] It has also been confirmed that participating in co-op mode allows the player to collect points that unlock additional content that can be used in multiplayer.[19]


Multiplayer :
Screenshot of the HUD as shown in the fighter jet in Multiplayer Mode.Battlefield 3's multiplayer matches see players take on one of four roles: Assault, Support, Engineer and Recon. The Assault class focuses on assault rifles and healing teammates. The Support class focuses on LMGs and supplying ammunition. The Engineer class focuses on supporting and destroying vehicles. The Recon class focuses on sniping and spotting enemies. The mechanics of the weapons have been changed to utilize the new engine: compatible weapons may have bipods attached which can then be deployed when in the prone position or near suitable scenery, and provide a significant boost to accuracy and recoil reduction. Suppressive fire from weapons blurs the vision and reduces the accuracy of those under fire, as well as health regeneration.[20][21] The Recon class can put a radio beacon anywhere on the map and all squad members will be able to spawn on the location of the beacon.[22]

Several game modes are present, including Conquest, Rush, Squad Deathmatch, Squad Rush and for the first time since Battlefield 1942, Team Deathmatch.[23] The PC version of Battlefield 3 is by default launched via a web browser from the Battlelog web site.[24] A server browser is present in console versions of the game, however.[25]
Synopsis :

Characters :
Staff Sergeant Henry "Black" Blackburn
A member of the U.S. Marine Corps 1st Reconnaissance Battalion and the game's main protagonist.
Sergeant Jonathan "Jono" Miller
Miller is a tank operator, taking part in an operation against the PLR in order to support the USMC forces in Tehran.[26]
Lieutenant Jennifer "Colby" Hawkins
Hawkins is an F/A-18 NFO (Naval Flight Officer) responsible for manning her aircraft's weapon systems while participating in an aerial operation over Tehran.
Dimitri "Dima" Mayakovsky
A GRU operative deployed in Paris and Northern Iran to stop a nuclear threat.
Solomon
The game's main antagonist, he works closely with the PLR, Kaffarov and the CIA.
Private David Montes
An American Marine who fights together with Sergeant Henry Blackburn, and is also the last surviving member of his squad.


Plot :
Set in 2014,[27] Sgt. Blackburn leads a five-man squad on a mission to find and safely return a US squad investigating a possible IED in Sulaymaniyah, Iraq, whose last known position was a market controlled by a hostile militia called the PLR. However an earthquake destroys the city during the firefight with the PLR. Blackburn escapes the ruins with Montes and other survivors. Several weeks later, the US sends Marines into Iran. Naval aviator and F-18 pilot Lt. Hawkins engages fighters over Iran and takes part in an air strike against Mehrabad Airport. In the aftermath of the air strikes, Blackburn and his squad are sent to Tehran to perform battle damage assessment and apprehend the leader of the PLR, Al-Bashir. While investigating an underground vault in the target's suspected location, Blackburn and his team learn that the PLR acquired Russian portable nuclear devices, and that two of the three devices are missing. Being overrun, and requesting back-up, an M1 Abrams convoy led by Sergeant Miller is deployed to extract Blackburn's team. Miller facilitates Blackburn's helicopter extraction, but is captured when waiting for a Quick Reaction Force. Miller is promptly executed by Solomon and Al-Bashir, with the event being filmed.

Later, Blackburn and his squad manage to capture Al-Bashir, who realizes Solomon betrayed him and reveals his plot to detonate the nukes in Paris and New York, before dying from the wounds he sustained in his capture. Blackburn's team also gets a lead on an arms dealer, Kaffarov, who was working with Solomon; however, while pursuing Kaffarov, the Americans encounter a large Russian force, who are also attempting to apprehend Kaffarov and are hostile towards the Americans. Almost all of Blackburn's squad is killed, while a Spetsnaz team led by Dima assaults Kaffarov's villa. Dima successfully interrogates Kaffarov, and reveals Solomon's plot to Blackburn.

Blackburn arrives at the villa and finds Dima and an unconscious Kaffarov. Dima tells Blackburn about the threat and asks for his cooperation to prevent a war between their nations. Meanwhile Blackburn's commanding officer arrives and Blackburn is forced to shoot his superior. Due to this, Blackburn is captured and interrogated by agents within the Central Intelligence Agency (CIA) and explains all of his previous operations to them in flashbacks. During Blackburn's capture, Dima attempts to stop the attack in Paris, but he is unsuccessful and his team is wounded in the resulting detonation. The CIA agents do not believe Blackburn's story, since Solomon is a CIA informant and since there is no concrete proof of his involvement in the terrorist attacks. They instead believe that Russia is responsible for the attacks and that Dima had played Blackburn.

Left with no other option, Blackburn and surviving squad member Montes break out of captivity to stop the attack in New York. Montes is shot in the process but Blackburn manages to kill Solomon and recover the bomb.

In the epilogue, having been diagnosed with radiation poisoning, Dima writes about the efforts of both him and Blackburn to stop Solomon's plot and prepares to shoot himself. However, a knock on his door prompts him to stop.


Development :
System requirements

Microsoft Windows\Operating system Windows Vista (Service Pack 2) 32-bit Windows 7 64-bit
CPU Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz Intel or AMD quad-core
Memory 2 GB RAM 4 GB RAM
Hard drive space 20 GB for disc version or 25 GB for online distributed version + 100MB for Origin Platform Installation
Graphics hardware NVIDIA GeForce 8800 GT or ATi Radeon HD 3870 with pixel shader 5.0 NVIDIA GeForce GTX 560 or AMD Radeon HD 6950
Sound hardware DirectX compliant Sound card
Network 1 Mbit/s broadband internet connection for Online play and Online registration and Activation



Battlefield 3's lead platform is the PC rather than a console.[9] The Xbox 360 version of Battlefield 3 is shipped on two discs due to the disc size limit;[29] however, the PS3 version ships on one Blu-ray Disc.

Battlefield 3 debuts the new Frostbite 2 engine. This updated Frostbite engine can realistically portray the destruction of buildings and scenery to a greater extent than previous versions.[30] Unlike previous iterations, the new version can also support dense urban areas.[31]

Battlefield 3 uses a new type of character animation technology called ANT. ANT technology is used in EA Sports games, such as FIFA, but for Battlefield 3 is adapted to create a more realistic soldier, with the ability to transition into cover and turn the head before the body, as well as "drag fallen comrades into safety and mount weapons on almost any part of the terrain".[13][32]


PlayStation 3 exclusive content :
On 6 June 2011, during Sony's E3 2011 press conference, Jack Tretton of Sony Computer Entertainment of America announced that the PlayStation 3 version of the game would be bundled with a free copy of Battlefield 1943, however, at launch, the game wasn't included.[33] EA then said that Battlefield 3 PlayStation 3 owners would receive timed-exclusive DLC for the game instead.[34] On 20 November 2011, Law firm Edelson McGuire took EA to court on behalf of disappointed gamers. The complaint focuses on EA's communication of the change of plan, second proposal with early DLC that had already been announced.[35] Shortly after EA was threatened with being taken to court over its failure to deliver the free game as announced at E3, EA announced they will offer owners of the PlayStation 3 version of Battlefield 3 a free downloadable copy of Battlefield 1943.[36]
Wii U version

On 7 June 2011, during Nintendo's E3 2011 press conference, John Riccitiello of EA games expressed interest in Nintendo's upcoming system, the Wii U.[37] Patrick Liu, the executive producer of Battlefield 3, stated that EA DICE currently have no games in development for the Wii U and a port for the console "probably won't happen".[38]
Beta

The open beta commenced on 29 September 2011, for all platforms,[39] and ended on 10 October 2011. 48 hour early access was granted to those players who bought Medal of Honor: Tier 1 edition first-hand or pre-ordered the digital version of Battlefield 3: Limited Edition through Origin.[40]
Sequel

Electronic Arts president Frank Gibeau confirmed the company's intention to release a sequel during a keynote at the University of California. His comment was then Tweeted by attendees. "There is going to be a Battlefield 4", he said. Afterwards, an EA spokesperson told IGN: "Frank was speaking broadly about the Battlefield brand – a brand that EA is deeply passionate about and a fan community that EA is committed to." On the eve of Battlefield 3's launch, DICE told Eurogamer it was the Swedish studio's hope that it would one day get the opportunity to make Battlefield 4. "This feels like day one now," executive producer Patrick Bach said. "It's exciting. The whole Frostbite 2 thing has opened up a big landscape ahead of us so we can do whatever we want."[41]
Marketing and release :
A Battlefield 3 demo was presented at Gamescom 2011 in Cologne, Germany

Battlefield 3 was revealed on 3 February 2011, by GameInformer magazine. A month of GameInformer coverage included information on building the game and interviews with DICE, as well as three trailers: a teaser and the first two parts in a series of gameplay from the level "Fault Line".[42] Several other trailers were released showing different aspects of the game, including both single and multiplayer, as well as emphasizing the new engine.[43] On 16 August 2011, co-op gameplay and a "Caspian Border Multiplayer Gameplay Trailer" were shown at Gamescom 2011 illustrating the co-op mode and the first footage of air combat, respectively.[18]

Trailer releases also gained momentum in the week before the release of the game. EA released a multiplayer trailer which showed the variety of maps available in multiplayer, with short scenes of actual gameplay. It also featured shots of a map that is included in the "Back to Karkand" downloadable content (DLC).[44] EA also released an official launch trailer, showing off the various missions in the single player.[45]

EA CEO John Riccitiello stated that Battlefield 3 is aimed at competing with the Call of Duty series. "This November, we're launching Battlefield 3. It's going up against the next Call of Duty, which is presently the No. 1 game in the game industry," he said, "A game that last year did $400 million in revenue on day one. Battlefield 3 is designed to take that game down." EA planned on spending over $100 million on a marketing campaign for Battlefield 3.[46] Electronic Arts also stated that Battlefield 3 is a "flat out superior" product to blockbuster first person shooter Call of Duty.[47][48] EA has also said it is going on the "offense" in regards to its marketing on Battlefield 3, saying that it started its campaign early to establish a "beachhead".[49] Anyone who had watched a trailer for the upcoming film Act of Valor through the official Battlefield 3 website could receive free downloadable dogtags for use with any version of the game.[50]


Pre-order promotion :

Strike at Karkand concept art.

All pre-orders of the Limited Edition grant free access to the "Back to Karkand" DLC pack, a reference to the "Strike at Karkand" map (a popular BF2 map), to include four maps brought over from Battlefield 2, 10 new weapons, 4 new vehicles, 5 new achievements/trophies, and a new addition to the series, "Assignments". The maps from the expansion pack will be: Strike at Karkand, Gulf of Oman, Wake Island, and Sharqi Peninsula.[51]

Pre-ordering at selected retailers and Origin included the "Physical Warfare Pack", granting access to time-based exclusive weapons and items; including a light machine gun, a sniper rifle accessory, and armor-piercing ammunition. Also included is launch day access to the DAO-12 semi-automatic shotgun, which other players can unlock through game play.[52] Pre-order at select retailers also provide the "SPECACT Kit Upgrade", the "Dog Tag Pack" and Battlefield 3 gear for the player's console avatar. Pre-ordering at Origin gave players a shotgun and beret for Battlefield Play4Free, and 48 hour early access to the Battlefield 3 beta.[40]

Originally the "Physical Warfare Pack" was to be exclusive to pre-orders, but fan reaction to this was negative, causing EA to clarify that it would be made available to all players for free later in the year.[53][54] On 2 September 2011, a trailer for the Physical Warfare Pack was released on YouTube showing all the content included within the pack in action in-game.[55]

All the content except the "Back to Karkand" pack was available from day one. The release date for the pack has been announced for 6 December 2011 for the PS3, and a week later for the Xbox 360 and PC.[56][dated info]
Online Pass :

To access the game's online multiplayer mode on consoles, players need to activate an Online Pass.[57] New copies of the game include one Online Pass for the original owner of the game to access the multiplayer; however, if a player buys a used copy or rents the game, they must purchase an Online Pass separately, or access a 48 hour trial via the official game site.[57][58] When asked why the developers implemented the pass system, game designer Alan Kertz replied, "because servers cost money, and used games don't make developers any money."[57] Some of the Online Pass codes were invalid from the time of purchase, which EA responded to be telling affected consumers to ask the retailer for a replacement code.[59]


Downloadable content :
Back to Karkand

The first DLC, "Back to Karkand", was announced before launch and was released on 13 December 2011 for PC and Xbox 360, while PS3 owners received it a week earlier. It was priced at $15 USD but was free for all users who purchased the limited edition. It features four maps remade from Battlefield 2, three new vehicles and ten new weapons.
Close Quarters

At GDC 2012 DICE revealed it would release three more DLCs priced all at $15 each. The second DLC, "Close Quarters" arrives in June 2012 featuring four new infantry-oriented maps, ten new weapons, HD Destruction, ten new assignments, five unique Dogtags, and a new game mode, Conquest Domination, a Conquest mode adapted for smaller spaces.
Armored Kill

The third DLC, "Armored Kill" arrives Q3/Q4 2012. Armored Kill is set to include new vehicles, specifically mentioned are tanks, ATVs, and mobile artillery, as well as new vehicle-oriented maps and what is called "the biggest map in Battlefield history".
Aftermath

A previously unannounced DLC, titled "Aftermath", was revealed in a trailer for Battlefield 3 Premium.[60]
End Game

The fifth DLC, "End Game", arrives next winter. An EA spokesperson stated in a BF3 interview that the expansion involves a "character in the jungle, Apocalypse Now-style." Otherwise, no other information has been released yet.

Awards :
Best Shooter, 2011 IGN People's Choice Award
Best Multiplayer Game, 2011 IGN People's Choice Award
Best Xbox 360 Shooter, Best of 2011 IGN Award & 2011 IGN People's Choice Award
Best Xbox 360 Multiplayer Game, Best of 2011 IGN Award & 2011 IGN People's Choice Award
Best PS3 Shooter, 2011 IGN People's Choice Award
Best PS3 Multiplayer Game, Best of 2011 IGN Award & 2011 IGN People's Choice Award
Best PC Shooter, Best of 2011 IGN Award & 2011 IGN People's Choice Award
Best PC Multiplayer Game, Best of 2011 IGN Award & 2011 IGN People's Choice Award
Zero Punctuation worst game of 2011 (tied with Modern Warfare 3)

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